Undisclosed Action-Adventure Game in Unreal Engine 5
The next Compulsion Games ambitious and innovative project.
Responsible for authoring a data-driven ability system and physics-based gameplay powers (including telekinesis, gravity, time dilation, ballistic) on top of Unreal’s GAS
Improved a homemade gameplay targeting system (including intersection algorithms)
Prototyped a weapon and ammo system with our gameplay ability system
Spearheaded technical design documentation and processes