We were developing a Action-RPG prototype in Unreal Engine 4 [C++] for a future project.
The team was composed of 3 Programmers, 2 Game Designers and 1 Animator and 1 Producer.
Set up a development pipeline to guide programmers during the development of a feature.
Participated in the design of the main features required for our project.
Planned and managed programmers tasks in collaboration with our producer.
Helped defining the architecture of the project.
Developed a flexible 3rd person game Character, Camera & Controls System.
Developed an Animation Driven Combat System inspired by the latests From Software games.
Developed a Polymorphic Ability System for building abilities and attributes easily.
Developed our Artificial Intelligence Behaviors and Patterns for choreographing interesting encounters.