Developed at Gamagora on Unity [C#]
This game is a runner where the level design is dynamically generated by a beat detection algorithm. It was created for a Unity couse by a team of 4 programmers.
- I developed the controls, the camera, some of the interfaces and the gameplay side of the procedural generation.
- I helped in the conception of the beat detection algorithm.
- Download the game for Windows.
- Download the Unity project.