Werewolf: The Apocalypse

Co-Development with Cyanide on Unreal Engine 4 [C++]

Werewolf: The Apocalypse tells the story of a Werewolf of the Garou clan. The narrative shift to focus on the threat our species, paired up with vampires, represents to the planet.
The game is oriented action but there is diffent way to progress : there is an option to go in stealthily as Lupus, the wolf form, and sneak in undetected behind enemy lines, or as Homid, the human form, to enter via social means by talking to people who assume you are one of them. Finally, the combat form Crinos is a valid way to break in, using brute force.

  • I participated in the conception of certain gameplay elements and deign tools.
  • I prototyped some of the core features.